Two Character Scene
A timed cutscene writing challenge, translated into an interactive Arcweave experience for my GDS students.
Interactive Experience
Play through the scene below — use the navigation inside the Arcweave player.
The Writing Challenge
This script was written in December 2024 as a timed challenge. The constraints were deliberately tight: create two characters with distinct personalities, drop them directly into the middle of an ongoing story, and write a scene with no setup and no resolution — just the moment itself.
My goal was to write a brief moment of calm before the inevitable storm. The characters had just escaped a dangerous encounter and were trying to hide. The tension of the scene needed to live entirely in subtext — what they weren't saying was as important as what they were.
As a Teaching Example
In January 2026, I translated the script into Arcweave as a live classroom example for my Technical Narrative Design students at GDS (Game Design Skills), where I serve as Co-Instructor. The goal was to demonstrate how a traditionally linear cutscene script can be structured, presented, and experienced as an interactive narrative artifact — showing students the bridge between screenwriting and interactive narrative tools.
Walking students through this project in-class covered Arcweave's element structure, how to format dialogue within nodes, and how visual presentation affects the reading experience in a nonlinear tool.
Skills
- Screenwriting
- Cutscene Design
- Character Development
- Arcweave
- Interactive Narrative Structure
- Curriculum Design
The Scene's Core Idea
Two characters. Two personalities. The middle of a story. No preamble — just the breath between one crisis and the next.
Original Script Pages
Click any image to expand and read the original script in full.
Click any image to expand and read in full.